![]() Let me explain to you what is all of this about. We are going to be able to cover more features of the render engine and also discover more broad techniques that hopefully you will find interesting. The next couple of videos about this series are going to be dedicated to doing from scratch to finish a little project using Redshift. This should give you a pretty good base to start your projects in Houdini and Redshift, or whatever 3D app you want to use with Redshift. In the third episode we talked about camera mapping, surface shaders, texturing, displacement maps from Mari and Zbrush, how to ingest Substance Painter textures and did a few surfacing exercises. We also talked about Redshift lighting tools, built-in atmospheric effects, and cameras. ![]() I shared with you my own “cheat sheets” to deal with GI and sampling. We have already discussed in depth the most basics features like global illumination and sampling. My Patreon series “Introduction to Redshift for VFX” is coming to an end.
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